Seven Fundamentals of Flying to Master

I read an article from AOPA’s Flight Training magazine talking about the checklist of seven basic skills to master as a pilot:

Rudder control
Pitch control
Ground track
Altitude control
Planning ahead
Aileron control

    All of these skills are covered in the book Microsoft Flight Simulator X For Real World Pilots, which I discussed in my last post.  Prior to reading the book, I could never figure out why I could not properly align my airplane with runway when flying with real world weather (crosswinds).  Nor did I know how to correct my flight path to compensate for this problem (slips).  Something else I noticed when flying with the realism settings turned up was that the airplane would have a tendency of drifting to a heading left of my desired heading.  This was caused by P-Factor, and can be corrected by using a little rudder.  Also, I was always wondering why the aircraft would start drifting to the left of the runway during takeoff.  Again this can be corrected with a little rudder.

    So if you have a chance, check out the article, there’s a lot in there to learn that will help your simulator flying.

    Comments 2

    1. J.J. Buckfart wrote:

      Hey Brian,
      Great idea. I clocked about 6 hrs in the left seat of a Piper Warrior, about 10 years ago.

      Posted 11 Dec 2008 at 4:00 pm
    2. Brian wrote:

      Nice, where did you manage to fly the Piper?

      Posted 11 Dec 2008 at 5:30 pm

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